So I’ve been playing Tales of Vesperia and I immediately fell in love with the opening.  The style of the song, however, led me to think that the original version in Japanese would probably sound a lot better.  Guess what guys?  I was right.  Here’s the opening in its full, original, glory.


While I have only blogged only about my Sims 3 adventures on here, my love of the Sims series actually started with Sims 2.  I used to be extraordinarily obsessed with that game (granted, I did play only on the PS2; I was not allowed that much freedom on the PC by the parentals – yes it was that long ago).  I did love my share of fantasy RPGS and fighting games, but I also loved the concept of “playing with life.”  I recently started playing Sims 2 again when LP paid me a visit – well, two visits, to be exact.  Unlike Sims 3 (which I play on the Mac now), Sims 2 for the PS2 supports split-screen gameplay and yes, hours upon hours of fun.

I definitely love the graphic improvement in Sims 3; I don’t think anyone could honestly deny that Sims 3 is almost a world’s away from its predecessor when it comes to visuals.  But playing Sims 2 recently made me realized that I approach the franchise much different now than I used to – for all good reasons.  Whenever I play Sims 3, my subconscious objective is always about design, design, design.  I love interior decorating within the bounds of the game, and for that reason, I realized that I accumulated quite a bunch of game saves.  It’s like when I am finally done with building a Sim house (or can’t go on further due to creative blocks), I would just make a new character for the sake of starting on another house.  I’m also guilty of using money cheats from the start so I can plunge into the world of decorating without having to fuss around with building a career first.  All my Sims eventually start working.  Eventually.

But that is why jumping back into Sims 2 recently was so refreshing!  With how ancient and inefficient the decor system in Sims 2 is, at least compared to Sims 3, I was forced to focus back on what Sims was really about – goals, basic needs, and yes, playing with life.  I will never regret how my own style of Sims-play developed and progressed with the introduction of Sims 3, but playing Sims the way I used to play it gave me all sorts of warm fuzzies inside.

As with my current Sims games, I took some pictures of our Sims 2 gameplay.  The quality is terrible because aside from Sims 2’s rusty graphics, the pictures were taken from a television screen (PS2, remember?)  So if you will bear with me…


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I finally managed to finish writing a skeletal guide to Nicole, an iPad game that I have been obsessing over the past week.  From what I know, it is available through Google Play as well, for all my non-Apple friends.  I had initially wanted to write a review about this game, not a walkthrough of any sort.  But because (1) I was confused as heck throughout most of the beginning and middle of the game; and (2) I could not find a single comprehensive walkthrough written with sufficient clarity on the internet, I decided to write one of my own.  I am in no way, shape, or form boasting that my guide is the best out there on the internet, but it is a guide that contains: (1) a gifting guide; (2) a dialogue response guide; and (3) directions on how to unlock each of the different types of endings in the game — all in one place.

One of the most frustrating things I came across in my initial quest for a Nicole guide/strategy post was finding that most of the self-purported “walkthroughs” were nothing more than long posts of various authors reviewing the synopsis of the game.  Yes, that’s right, the authors reviewed just the synopsis of the game , meaning that their opinions were not even based on actual gameplay.  Most of the posts I waded through provided no valuable takeaway as to navigating through the game itself – and the ones that did, provided only bits and pieces of information.  Even while piecing together all the useful information I could find on the internet, I found huge chunks of information missing that severely affected my gameplay.  Slowly, through hours of experimentation, logging, and dozens of game saves, I was able to draw a rough sketch of the significant parameters within the game.  Sounds pretty lame and tedious, but I honestly had TONS of fun doing this.  The guys in the game being totally adorbs had everything to do with it.

Now that I am officially done with Nicole, I have decided to move back to Voltage games, starting with “A Knight’s Devotion.”  I am starting out with Lute so far, which is a bit funny because he is not the usual type of guy I’d choose.  In fact, the type of guy I usually choose (bossy and yelly) was not available.  So far, I’m not really into it yet …compared to the other Voltage games, anyway.  I’m definitely not digging the historic setting, but we’ll see how it goes!

I have several game (including Nicole!) and beauty products reviews that I want to get up – hopefully I will be able to continue at a steady pace the rest of the summer!

This is a barebones guide for the game Nicole by Emmanuel Marty [Winter Wolves], a mystery/dating game available on multiple platforms, including the iPad and Android devices.  This guide is meant to help you gain a basic understanding of the different elements within the game, and highlight important factors that will help you fulfill various game objectives.  As such, this guide will point out what choices you should make (i.e., for gifts and responses) in order to maximize your relationship with a particular guy.  This guide contains no spoilers as to the romance and mystery plots within the game.


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